XP system changes
Last week we ran a feedback thread on the character leveling curves and we received tons of great information and ideas on how to improve this part of KI. Thanks to your suggestions, here is the list of changes that will take affect when Aganos releases later this month:
Leveling Curves:
The grind to 30 has been lowered a healthy amount and the new cap raise from 31-50 has its own unique 2nd curve, which starts lower than say 20-30.
The total number of matches (or time) it takes to go from 1-50 is only roughly about 25% longer than it used to take to go from 1-30!
The change is retroactive so characters may jump up levels when this hits (more below).
• Mode & Difficulty Bonuses: We are buffing the existing modifiers as follows:
Kyle AI or Ranked Leagues = 1.5x XP
Killer AI = 1.25x XP
Hard AI = 1.15x XP
Medium AI = 1.10x XP
Note: These are always active and automatically increase with dynamic difficulty found in Survivor Mode.
We are also excited to reveal that character levels 31-50 are jam-packed with 24 total unlocks, so every level you are getting 1 and sometimes 2 new items at once. There are 21 custom accessory colors, 6 of which are prestige only (cannot be bought) and 3 new colors for your default costume with includes color 9, the ultimate prestige unlock at level 50.
We also want to acknowledge the dedication everyone has put into leveling their characters and want to make sure your efforts are carried forward into the new curves. So we are making this retroactive, which means when we lower the curves, most people will jump up levels! The most significant jumps will be the higher you already are. So anyone that has a level 30 character now will see it jump to level 41 when Aganos drops! All of the associated unlocks (from jumping over levels) up will automatically be there in your Collection when you log-in after the next update.
We hope you like the new XP curves and mode bonuses in this update. As always, let us know in the developer feedback forum what we can do to improve KI.